PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` {{overview}} {{features}} http://mezzoblue.github.com/PaintbrushJS/ http://www.softaculous.com/softwares/javascripts/libraries/PaintbrushJS 1797966 https://github.com/mezzoblue/PaintbrushJS 0.3 1 7 2.8 PaintbrushJS is a lightweight browser-based image processing library built with Javascript and canvas.

PaintbrushJS is licensed under the MIT License.
You use it by applying a class to an element on the page and setting a few parameters with some extra HTML attributes. If the element is an img or it has a background-image set in your CSS, PaintbrushJS will create a temporary canvas element and manipulate the image there, before finally saving it back out to the original element.